Real-time loop in Games

Cases where JEV works as a Real-time loop inside Games.

3 cases
🥾 01 EN ▶ VIDEO Games · Real-time loop Removing information until the decisions break A deliberately rigged hiking game: strip away the information JEV gets, step by step, and watch how long its decisions hold up. The author calls it a probe, not a benchmark. GamesDecision#experiment#demo V Vivek Karmarkar @vivekkmkpinn Source checked 🧠 02 EN Games · Real-time loop Gens, Instinct 与 Meta 的 Crunch 能力实测 用 JEV 跑通了带 Instinct、Ways、Town、Office 的 Crunch 流程……Inworld 的 popularity 场景下需要管理超过 500 人的 NPC 对话。 AgentsDecision#agent#memory#context-window Y Yohei @yoheinakajima Creator reported 🎮 03 中文 ▶ VIDEO Games · Real-time loop 给独立游戏装上有记忆的 NPC 用 JEV 给 RPG 的每个 NPC 挂了长期记忆,玩家两周前随口说的一句话,NPC 到现在还记得。 GamesDecision#npc#memory#agent L Luna @lunagamedev Creator reported

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