Removing information until the decisions break
Cover is generated by this site (not the creator's media).
WHAT IT DOES
Each turn the game asks for a move while the author removes information that should matter, testing where decision quality degrades.
The write-up is explicit that this is a probe rather than a benchmark — there is no comparison model and no scoreboard, just a boundary being found.
Reported by the creator on X.
Summary written by this site
FROM THE ORIGINAL POST
I made this "hiking game" where I wanted to test whether Jev could keep making good decisions as you systematically removed useful information ... a "rigged" game for Jev! — Vivek Karmarkar · Original post
JEV ROLE
Decision
Choice
#experiment#demo
WHERE IT SITS
HOW IT WORKS
INPUTcurrent game state, with information progressively removed
JEVDecision
OUTPUTthe next move
WHAT THE POST SHOWED
No observable metrics recorded. Metrics are only published when they can be tied to a source link.
SOURCE
↗ Original postSource checked
Evidence is a status, not a ranking. It says how the claim can be checked — not whether the case is good.
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