Games

Removing information until the decisions break

EN▶ videoGamesHuman-reviewed entry
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Cover is generated by this site (not the creator's media).

WHAT IT DOES

Each turn the game asks for a move while the author removes information that should matter, testing where decision quality degrades.

The write-up is explicit that this is a probe rather than a benchmark — there is no comparison model and no scoreboard, just a boundary being found.

Reported by the creator on X.

Summary written by this site

FROM THE ORIGINAL POST
I made this "hiking game" where I wanted to test whether Jev could keep making good decisions as you systematically removed useful information ... a "rigged" game for Jev! — Vivek Karmarkar · Original post
JEV ROLE
Decision Choice #experiment#demo
WHERE IT SITS
HOW IT WORKS
INPUTcurrent game state, with information progressively removed
JEVDecision
OUTPUTthe next move
WHAT THE POST SHOWED
No observable metrics recorded. Metrics are only published when they can be tied to a source link.
SOURCE
↗ Original post
Source checked

Evidence is a status, not a ranking. It says how the claim can be checked — not whether the case is good.

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